CRP SYSTEM

The CRP system is essentially a list of how true grades are scaled in certain situations so people know where they stand at and against certain Grades. It's also to keep things concise for all the staff members to remember and easy to understand.



Speed

Speed is probably one of the more important things in a fight and it is extremely important to list off as to make sure that everyone knows where they would stand in terms of base speed. Cursed techniques such as projection sorcery multiplies the user speed by x2 and attacks that are supposed to be really fast like piercing blood moves at 2x the users speed.Heavenly restricted users with no cursed energy move 3x faster than their true grades base speed. Those with the "abnormal conditioning" trait move naturally move 1.5x faster and Enhancing your speed with cursed energy is dependent on your cursed energy output which will be detailed in the cursed energy systems CE training portion.With that being said the speed scale goes as follows.Grade 4: 200 MPHGrade 3: 600 MPHGrade 3 Tier 1: 750 MPHGrade 3 Tier 2: 800 MPHSemi Grade 2: 1000 MPHGrade 2: 1500 MPHGrade 2 Tier 1: 1650 MPHGrade 2 Tier 2: 1700 MPHSemi Grade 1: 2200 MPHGrade 1: 2350 MPHGrade 1 Tier 1: 2400 MPHGrade 1 Tier 2: 2500 MPH



Strength/Durability

Strength and Durability go hand and hand. To make things simple and logical the amount of force you can put out is the amount of force you can take. So if you can put out 10 tons worth of force your durability would allow you to take 10 tons of force. With the exception of heavenly restricted users who have 3x the strength and durability of their true grade and those with the "abnormal conditioning" trait who have 1.5x the strength and durability of their true grade.Grade 4: World record human level Strength and DurabilityGrade 3: 1000 IBS, Striking force and Lifting strength, can tank this amount of force.Grade 3 Tier 1: 1150 IBS. Striking force and Lifting strength, can tank this amount of force.Grade 3 Tier 2: 1200 IBS Striking force and Lifting strength, can tank this amount of force.Semi Grade 2: 1500 IBS, Striking force and Lifting strength, can tank this amount of force.Grade 2: 1700 IBS. Striking force and Lifting strength, can tank this amount of force.Grade 2 Tier 1: 1850 IBS. Striking force and Lifting strength, can tank this amount of force.Grade 2 Tier 2: 1900 IBS. Striking force and Lifting strength can tank this amount of force.Semi Grade 1: 2100 IBS, Striking force and Lifting strength, can tank this amount of force.Grade 1: 2600 IBS Striking force and Lifting strength, can tank this amount of force.Grade 1 Tier 1: 2750 IBS Striking and Lifting, can tank that amount of force.Grade 1 Tier 2: 2800 IBS Striking force and Lifting strength, can tank that amount of force.



CE Enhancement

CE enhancement is essentially just increasing your overall capabilities. This is reliant on CE output and in order to see how that works you'd have to look in the CE system and go to the CE training section.T1 Output is a 1.2 x to overall capabilities
 
T2 Output is a 1.4x to overall capabilities
 
T3 output is a 1.6x to overall capabilities
 
T4 output is a 1.8x to overall capabilities
 
T5 output is 2x to overall capabilities
 
Specific circumstance output is 2.5x to overall capabilities.



Black Flash

The black flash is obviously something that we'd be questioned on how it would work and here. There are two ways of pulling one off, one being rule of cool. If you can get 2 or 3 staff members to agree to it, they'll let you perform a black flash in a fight. The second way is rolling a 100 on a 1d100. If you do so this way then the needed roll will go down to 90 and then 80 and so on. Once the chance reaches 0, it will cost 100% CE to perform a black flash.Note that you only get one rule of cool black flash per fight and you can't do both at the same time. Meaning if you don't get that roll you can't start asking staff members if you can do a black flash. Live with your failure.